DEAR READERS, THE FOLLOWING TEXT CONTAINS SPOILERS, AND SPOILERS CAN RUIN A GAME. IF YOU DO NOT WISH TO GET SPOILED ON THE PLOT DETAILS OF THIS GAME, IT IS HIGHLY RECOMMENDED THAT YOU READ SOMETHING ELSE.
Ladies and gentlemen, I have decided to create a new blog. This time I want to make a blog about playing games, one of my favorite activities in the world. I thought, "well, if you're having so much fun playing games, why don't you just tell your story to the public? It's better than shutting your secrets inside yourself, no?". And that's how this blog about gaming came to be in the first place.
This is my first EVER blog about games, and this blog is going to be about this great game named Dishonored. It's about a disgraced former bodyguard named Corvo Attano who was framed for killing the very important empress he was assigned to protect. After escaping the prison, he is now free to take revenge on those who have wrongfully accused him of the crimes he didn't do.
Dishonored is a first-person stealth game which in my opinion, is really special. It's different compared to most games nowadays, where the objective of the game is pretty straightforward: kill the main bad guy, and kill everyone you meet along the way as well. That isn't how Dishonored works; in this game you are given more freedom. You can either become a ruthless killer who murders anyone unfortunate enough to cross his path, or you can be a sneaky ninja, who kills as little people as possible, leaving no evidence behind.
The game has a chaos system, which is used to decide how the game will go. Killing more enemies will result in high chaos. In turn, high chaos will result in more guards, zombies and flesh-eating rats (seriously. In this city, there is a plague that turns its victims into zombies and is spread by man-eating rats). High chaos will also influence your allies' reactions toward you (civilians will rat you out to the guards, and your allies will react more coldly to you, etc), and ultimately give the game a darker ending and more story-related deaths along the way.
Playing all stealthy and rendering enemies unconscious however, will result in a lower rat and zombie population in the game. The quantities of guards in the missions will also decrease, and civilians will act neutrally towards you. Your allies will also be more friendly and there will be less story-related deaths along the way and the ending will be less dark.
Dishonored takes place in the steampunk-style city of Dunwall, where all the technology is quite modern (and sometimes even more advanced than today's machines). In this city, a rat plague has struck and the city is struggling to cope with it. Corvo is supposed to do his missions in this cursed city, accompanied by all the rats and zombies. But will he succeed?
Fortunately, Corvo doesn't have to face the dangers of Dunwall with flesh and steel alone; he is also given an arsenal of various superpowers by a mysterious entity. His superpowers start from giving him more health and improve his agility until being able to freeze time and possess animals and human beings. He gains and upgrades these superpowers by collecting "runes". Check out the awesome array of supernatural abilities Corvo can use:
You know what? There's just so much lore in Dishonored, I couldn't tell you all about the game in this very post. I'll tell you more about the lore as we go along the game, shall we? For now, see you until the next update!
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